More than 30 million people play digital games on
different digital platforms in Turkey. The local gaming industry is about 700
million dollars in size annually. The digital gaming industry is growing at an
average of 16% to 18% annually. It can be said that both the playing and
watching of competitive computer games cause the concept of electronic sports
(e-Sports). At least 385 million people are e-sports audience, more than 100
million people are e-sports players in the World and at least 7 million players
located in Turkey are players and spectators in e-Sports ecosystem. The revenue
generated by e-Sports in 2017 reached $ 696 million in worldwide. The aim of
this study is to reveal the history, commercial models, e-Sports game types,
stakeholders, present and future economic situation of the e-Sports industry
which is still in its infancy.
Birincil Dil | Türkçe |
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Bölüm | MAKALELER |
Yazarlar | |
Yayımlanma Tarihi | 4 Temmuz 2018 |
Yayımlandığı Sayı | Yıl 2018 17. UİK Özel Sayısı |
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Adres: KTÜ-İİBF. Oda No:213 61080 TRABZON
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